![]() The tamed Chimera Keeper normally doesn’t need a hero to be in the same room he’s in to be active anymore. The Silic Supporter now buffs the player’s team when tamed. However, Kamikazes monsters and Chimera Keepers can still damage it. The Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. The Zoner can now hit the crystal, a part of his zone damages are converted into direct damages. "Knowledge Is Good" is unlocked a bit later. Also, the skill is more powerful than before when Wes reaches level 15.īecause he’s an interesting early game operator, to make him more fair compared to other operators: This makes Wes’ progression more interesting and dynamic. "Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. Spawned heroes can’t be recruited in both Armory and Refreezerator pods. ![]() ![]() It can only rarely make an artefact appear. The skill now makes a hero appear in the next opened room. "Urgent Call" skill has been reconsidered. ~The Amplitude team Steam: 1.1.3 PATCH NOTES Players leaving a multiplayer game now automatically give their heroes to the host We're sorry it took a little bit longer than expected to release these fixes, but here they are!įixed an issue with the Cryo Capsule activation that would note generate a heroįixed an exploit with duplicated items that could be sold infinitely - linkįixed an issue with the "Continue" button greyed out in the main menu - linkįixed an issue with heroes not operating nor catching items in small rooms - linkįixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link ![]() Worst case scenario, temporarily disable the mod if you are preparing to fight the final boss until this bug can be fixed.Thank you all for the various reports. * A portal to the Eternal Realm shows up far below the Final Boss Room due to a merge bug. **Note, there seems to be some issues with some of the current screenshots** Screenshots show some of the non-standard levels that can be found. * New Transmutation recipes to make the most of the loot you will find in the dungeon and shore up any gaps in your gem collection or re-roll those Rare Blue items you don't want into a number of different items. * Each floor has a good chance to spawn either an Enchanter or a special gold treasure chest. * Major bosses from throughout the game can very rarely show up in the dungeon and drop significant loot if you take them down. These areas are larger than most dungeon floors and contain extra loot to be found. Eventually Outdoor areas from Act 2 and Act 3 will be included. For now only the Temple Steppes and the Frosted Hills (and 2 variants of each) are included. * Even outdoor floors with newly designed entrances and exits can be found. These include the normal floors and monsters like you would find from the Mapworks, but a number of floors can be populated by any monster in the game. * 26 Different floors to encounter, all randomly chosen as you run through the dungeon. If it gets too hard, you can return to town and re-enter the portal to the Eternal Realm and the whole dungeon will be different. * An infinite dungeon that starts at your level and increases in difficulty as you descend. This Mod introduces a new endless dungeon, The Eternal Realm, that can be accessed from any town in the game and from the Mapworks.
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